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> "Kenneth" <kdw### [at] gmailcom> wrote: I just thought of another,
> more simplistic way to duplicate the video camera's lens distortion,
> without resorting to the mesh camera: POV-Ray's perspective camera
> can have a 'normal' pattern applied to it, so that the resulting
> render is distorted (as, for example, using a ripples pattern to give
> the image a wavy 'underwater' appearance.) With a properly-made
> bump_map (possibly from a mathematical function) I might be able to
> duplicate that distortion during the CG renders.
Yes, that would work too, and would be a lot easier to setup, indeed.
In fact, before the meshcam feature came out, I sometimes used this
approach to simulate barreling.
--
Jaime
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