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On 17-2-2014 20:50, Robert McGregor wrote:
> Poser hair guides on the left, "proof of concept" test render of 500 red,
> randomly placed sphere_sweep "hairs" on the right (the Poser hair guide splines
> used for interpolation are thicker and darker).
>
> The process in a nutshell is:
>
> For each hair -
> 1) From bounding box center of the follicleSurface mesh outward in some
> random direction.
>
> 2) If the ray hits the mesh then that trace point becomes the root of a hair.
>
> 3) interpolate a new, distance-weighted spline (hair) between the two guide
> hair splines having roots closest to the traced root.
>
> With these large "wires" going into the scalp it seems a bit android-like; gives
> me so many side-tracking new ideas...
>
Interesting! So, to see if I understand correctly, what you are saying
is that you /only/ use the guide hairs from Poser and
generate/extrapolate the hairdo from there? No need to use the fully
populated Poser hair? That is a great approach and probably faster than
generating sphere_sweeps from /all/ the individual Poser hairs, which
was the thought I was following until now. Well done!
Thomas
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