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And this is the documentation of pattern found on the same site. Note
the facultative use hf_gray_16.
[quote]
8.4. Pattern Image Type
Author: Ronald L. Parker
pattern Width, Height { [hf_gray_16] PIGMENT }
This keyword defines a new bitmap image type. The pixels of the image
can be derived from any standard pigment. This image may be used
wherever a tga image may be used. Some uses include creating
heightfields from procedural textures or wrapping a 2d texture such as
hexagons around a cylinder (though a better way to do this is with the
new cylindrical warp.)
A pattern statement be used wherever an image specifier like tga or png
may be used. Width and Height specify the resolution of the resulting
bitmap image. The pigment body may contain transformations. If present,
they apply only to the pigment and not to the object as a whole.
This image type currently ignores any filter values that may be present
in the pigment, but it keeps transparency information. If present, the
hf_gray_16 specifier causes POV-Ray to create an image that uses the TGA
16-bit red/green mapping.
Example:
#declare QuickLandscape =
height_field {
pattern 200,200 {
hf_gray_16
bozo
color_map {
[0 rgb 0]
[1 rgb 1]
}
}
}
[/quote]
Thomas
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