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Ger wrote:
> I had a render running that's pretty big (20GB mem use)
> and it fails with a "Operation timed out" problem.
>
I have cut the render back to where it's just touching swap for about 100-200MB
This is what I get now
----------------------------------------------------------------------------
Finite Objects: 12040971
Infinite Objects: 1178
Light Sources: 4
Total: 12042153
----------------------------------------------------------------------------
Parser Time
Parse Time: 0 hours 4 minutes 51 seconds (291.274 seconds)
using 1 thread(s) with 178.430 CPU-seconds total
Bounding Time: 0 hours 5 minutes 0 seconds (300.321 seconds)
using 1 thread(s) with 143.572 CPU-seconds total
----------------------------------------------------------------------------
Render Time:
Photon Time: No photons
Radiosity Time: No radiosity
Trace Time: 0 hours 10 minutes 22 seconds (622.810 seconds)
using 8 thread(s) with 4904.880 CPU-seconds total
Rendering frame 11 of 4311
----------------------------------------------------------------------------
Parser Time
Parse Time: 0 hours 12 minutes 19 seconds (739.418 seconds)
using 1 thread(s) with 290.039 CPU-seconds total
Bounding Time: 0 hours 6 minutes 45 seconds (405.536 seconds)
using 1 thread(s) with 161.738 CPU-seconds total
----------------------------------------------------------------------------
Render Options
Quality: 9
Bounding boxes.......On Bounding threshold: 3
Antialiasing.........On (Method 1, Threshold 0.010, Depth 3, Jitter 1.00,
Gamma 2.50)
Render Time:
Photon Time: No photons
Radiosity Time: No radiosity
Trace Time: 0 hours 10 minutes 41 seconds (641.523 seconds)
using 8 thread(s) with 4960.879 CPU-seconds total
Rendering frame 21 of 4311
Operation timed out.
Operation timed out.
Render failed
Only change between frames is the camera position
--
Ger
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