Am 17.01.2014 07:07, schrieb Simulator:
>> You should then be able to modify the vertex_geometry as follows:
>>
>> #declare vertex_geometry = blob
>> {
>> #declare vertctr=0;
>> #while (vertctr < nverts0000)
>> #declare vertvalue=ptscalars[verts[vertctr][1]];
>> VertGlyph(
>> VertScaleFunction(vertvalue),
>> pts[verts[vertctr][1]]
>> )
>> #declare vertctr = vertctr+1;
>> #end
>> };
>>
>> (BTW, POV-Ray now supports a #for statement that makes counted loops
>> easier.)
>
>
> I have tried this an the above suggestions. I still get the same error "Need at
> least one component in blob."
Are you sure "nverts0000" is set to a positive value?
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