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On 8-1-2014 16:30, clipka wrote:
> Unfortunately it doesn't work for meshes with multiple textures. Still,
> there should be a way to specify an interior for those as well, such as:
Using Poseray, I wanted to save the mesh{} as mesh2{} (which worked
well) but then, somehow, the objects were displaced elsewhere it seems.
In any case, they became invisible in the scene.
Thomas
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