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Am 08.01.2014 15:38, schrieb LanuHum:
> clipka <ano### [at] anonymous org> wrote:
>> Am 08.01.2014 15:03, schrieb clipka:
>>> Am 08.01.2014 12:24, schrieb LanuHum:
>>>
>>>> Who can show to participants, what Povray - very good renderer for
>>>> this scene?
>>>> If you have no time or desire, help me to adjust a scene.
>>
>> Another thing to improve is to use materials rather than textures where
>> possible; this allows to define index of refraction (necessary for
>> physically realistic reflections e.g. on glass or water) and
>> distance-based attenuation (also a good thing for modeling realistic
>> glass).
>>
>
> Oh! I thought that the material and is texture{pigment normal finish}
> What there is a material in that case?
The material includes the "interior" block:
#declare MyMaterial = material {
texture { ... }
interior { ... }
}
#declare MyMesh = mesh {
...
material { MyMaterial }
}
Unfortunately it doesn't work for meshes with multiple textures. Still,
there should be a way to specify an interior for those as well, such as:
#declare MyMesh = mesh {
triangle { ... texture { MyTexture1 } }
triangle { ... texture { MyTexture2 } }
...
interior { MyInterior }
}
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