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Am 08.01.2014 15:03, schrieb clipka:
> Am 08.01.2014 12:24, schrieb LanuHum:
>
>> Who can show to participants, what Povray - very good renderer for
>> this scene?
>> If you have no time or desire, help me to adjust a scene.
>
> Another thing to improve is to use materials rather than textures where
> possible; this allows to define index of refraction (necessary for
> physically realistic reflections e.g. on glass or water) and
> distance-based attenuation (also a good thing for modeling realistic
> glass).
Another thing: The reflection parameters are way off the mark for some
materials (> 1.0, which is physically nonsense)
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