|
![](/i/fill.gif) |
On 16/12/13 10:32, Roman wrote:
[...]
> 1. Is this documented somewhere? I cannot be the only one who is
> affected by this. Again, IMHO, this is a major deficiency in POV-Ray
> that people should know about, or they will get unexpected/wrong
> behavior. For instance, they can't use SI units for a scene involving
> micrometer-scale objects.
I run into the opposite problem; I render astronomical objects, and
routinely run afoul of the maximum draw limit fudge factor where objects
that are a long way away are ignored completely. (My moon pictures, for
example, have to have the sun artifically close or it doesn't show up.)
What's this limit actually for? I can see that the lower limit has some
utility in order to cope sanely with rounding errors, but I can't think
of any reason for an upper limit.
--
┌─── dg@cowlark.com ─────
http://www.cowlark.com ─────
│ "There does not now, nor will there ever, exist a programming
│ language in which it is the least bit hard to write bad programs." ---
│ Flon's Axiom
Post a reply to this message
|
![](/i/fill.gif) |