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Am 14.12.2013 19:40, schrieb Roman:
> On 2013-12-13 14:35, Roman wrote:
>
>> Thank you for clarifying this. To work around the problem, I'm currently
>> scaling my whole scene to a size that works for all objects. That's a
>> bit cumbersome though, and I'm worried that such a common error-free
>> scale won't exist in all cases. IMHO this is a serious limitation of
>> POV-Ray that should be fixed, if at all possible.
>
>
> I'm still struggling with this issue. So I've rescaled everything to a
> size that works for sphere_sweep, but now some of my other objects look
> wrong. More precisely, their materials look wrong. I have narrowed it
> down to the minimal scene file below, which shows a sphere with a
> non-zero filter value in the pigment. Different scales result in
> different images. What gives? I'm confused.
The answer is quite simple: As various internal "fudge factors" are set
to 1e-6, scene details should be a good deal larger than that.
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