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http://wiki.povray.org/content/Reference:Union#Split_Union
OK ... narrative says it's used with photons, but made a typo and
accidentally enabled on a tile floor (many tiles and grout) but I wasn't
using photons. The object count went down like expected, but render time
slowed to a crawl ... walked away from computer, and the usual 3 minute
render had only managed to get almost through the first row. Like I said
a mistake, and can't off the top of my head think of any use of
split_union /without/ photons ... could it be that split_union should
first check for photon usage then ignore the "on" setting if photons
aren't used?
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