|
![](/i/fill.gif) |
Le 13-12-08 09:49, David Given a écrit :
> So I have:
>
> texture {
> uv_mapping function { ...something in terms of x and y... }
>
> texture_map {
> [... Texture1]
> [... Texture2]
> [...etc...]
> }
> }
>
> Looking at the results, it appears that the uv_mapping transformation of
> the texture coordinates doesn't just apply to the outer texture's
> function; it also applies to Texture1, Texture2 etc. That is, the inner
> textures are calculated in terms of (u,v) as well.
>
> Is there a way I can get the inner textures to be calculated in terms of
> (x,y,z) and only have the uv_mapping being applied when selecting a
> texture from the texture_map?
>
Not tested.
Did you try using the UV maping inside the texture_map?
Something like this:
texture {
//uv_mapping function { ...something in terms of x and y... }
texture_map {
[... uv_maping Texture1]
[... Texture2]
[...etc...]
}
}
Post a reply to this message
|
![](/i/fill.gif) |