POV-Ray : Newsgroups : povray.general : Nested uv_mapping : Nested uv_mapping Server Time
29 Jul 2024 00:32:39 EDT (-0400)
  Nested uv_mapping  
From: David Given
Date: 8 Dec 2013 09:49:46
Message: <52a4870a$1@news.povray.org>
So I have:

texture {
	uv_mapping function { ...something in terms of x and y... }

	texture_map {
		[... Texture1]
		[... Texture2]
		[...etc...]
	}
}

Looking at the results, it appears that the uv_mapping transformation of
the texture coordinates doesn't just apply to the outer texture's
function; it also applies to Texture1, Texture2 etc. That is, the inner
textures are calculated in terms of (u,v) as well.

Is there a way I can get the inner textures to be calculated in terms of
(x,y,z) and only have the uv_mapping being applied when selecting a
texture from the texture_map?

-- 
┌─── dg@cowlark.com ─────
http://www.cowlark.com ─────
│ "There does not now, nor will there ever, exist a programming
│ language in which it is the least bit hard to write bad programs." ---
│ Flon's Axiom


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