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So I have:
texture {
uv_mapping function { ...something in terms of x and y... }
texture_map {
[... Texture1]
[... Texture2]
[...etc...]
}
}
Looking at the results, it appears that the uv_mapping transformation of
the texture coordinates doesn't just apply to the outer texture's
function; it also applies to Texture1, Texture2 etc. That is, the inner
textures are calculated in terms of (u,v) as well.
Is there a way I can get the inner textures to be calculated in terms of
(x,y,z) and only have the uv_mapping being applied when selecting a
texture from the texture_map?
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┌─── dg@cowlark.com ─────
http://www.cowlark.com ─────
│ "There does not now, nor will there ever, exist a programming
│ language in which it is the least bit hard to write bad programs." ---
│ Flon's Axiom
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