POV-Ray : Newsgroups : povray.general : mesh2 syntax query : Re: mesh2 syntax query Server Time
29 Jul 2024 00:25:27 EDT (-0400)
  Re: mesh2 syntax query  
From: clipka
Date: 8 Dec 2013 09:12:28
Message: <52a47e4c$1@news.povray.org>
Am 08.12.2013 13:11, schrieb James Holsenback:
> On 12/07/2013 03:02 PM, clipka wrote:
>> Am 07.12.2013 19:24, schrieb David Given:
>>> [...]
>>> On 07/12/13 13:52, clipka wrote:
>>>> There is indeed: While the documentation claims that the texture_list
>>>> must go between vertex_vectors and face_indices, the actual
>>>> implementation also allows it to be placed /before/ vertex_vectors.
>>>
>>> Not quite --- it needs this patch:
>>>
>>> diff --git a/source/backend/parser/parse.cpp
>>> b/source/backend/parser/parse.cpp
>>> index 7268519..5671853 100644
>>> --- a/source/backend/parser/parse.cpp
>>> +++ b/source/backend/parser/parse.cpp
>>> @@ -4123,7 +4123,6 @@ ObjectPtr Parser::Parse_Mesh2()
>>>                          }
>>>
>>>                          Parse_End();
>>> -                       EXIT
>>>                  END_CASE
>>>
>>>                  OTHERWISE
>>
>> Dang, you're bloody well right.
>>
>
> LOL ... so now you're going to change source to match docs ... right?

I guess so. A bit of flexibility in the syntax doesn't hurt.


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