POV-Ray : Newsgroups : povray.general : mesh2 syntax query : Re: mesh2 syntax query Server Time
29 Jul 2024 00:28:21 EDT (-0400)
  Re: mesh2 syntax query  
From: James Holsenback
Date: 8 Dec 2013 07:11:54
Message: <52a4620a@news.povray.org>
On 12/07/2013 03:02 PM, clipka wrote:
> Am 07.12.2013 19:24, schrieb David Given:
>> [...]
>> On 07/12/13 13:52, clipka wrote:
>>> There is indeed: While the documentation claims that the texture_list
>>> must go between vertex_vectors and face_indices, the actual
>>> implementation also allows it to be placed /before/ vertex_vectors.
>>
>> Not quite --- it needs this patch:
>>
>> diff --git a/source/backend/parser/parse.cpp
>> b/source/backend/parser/parse.cpp
>> index 7268519..5671853 100644
>> --- a/source/backend/parser/parse.cpp
>> +++ b/source/backend/parser/parse.cpp
>> @@ -4123,7 +4123,6 @@ ObjectPtr Parser::Parse_Mesh2()
>>                          }
>>
>>                          Parse_End();
>> -                       EXIT
>>                  END_CASE
>>
>>                  OTHERWISE
>
> Dang, you're bloody well right.
>

LOL ... so now you're going to change source to match docs ... right?


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.