Juergen wrote:
> The problem is, that I modify parts of the mesh. First I translate/rotate
> the mesh to align a part along an axis. The I can easyly modify a part of
> the mesh (bending, scaling). Then I want to bring the mesh with the
> modified parts back in base alignment.
> Concret it is a human model exported from makehuman, which I want to
> animate within povray completly with the build in macro landuage.
>
> Jürgen
I see. That gives several headaches and a long lasting migraine.
Success :)
--
Ger
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