POV-Ray : Newsgroups : povray.general : Smooth normals for mesh2 objects : Re: Smooth normals for mesh2 objects Server Time
29 Jul 2024 06:18:03 EDT (-0400)
  Re: Smooth normals for mesh2 objects  
From: David Given
Date: 7 Dec 2013 13:06:15
Message: <52a36397$1@news.povray.org>
On 06/12/13 23:06, Le_Forgeron wrote:
[...]
> I like it when the resolution goes down to use 31 bits... with just one
> byte per pixel, you need just about 2GBytes and that's only for the a
> gif-like planet at a level of 14, which still make the side of a bin
> about 600m long for the Earth.

Well, I'm currently juggling a 6GB dataset of a terrain map of the moon.
(Freely available from NASA.) 2GB isn't unreasonable.

(Feature request: memory mapped uncompressed on-disk lookup tables. I've
given up trying to feed Povray really huge datasets because the time
taken to load them into memory is crippling. If I can just leave them on
disk and use mmap() instead, then not only does only the part of the
data I need get loaded, but it remains loaded between runs. Loads, loads
faster. It's not even slightly hard when using Boost;
boost::memory_mapped_source works everywhere.)

-- 
┌─── dg@cowlark.com ─────
http://www.cowlark.com ─────
│ "There does not now, nor will there ever, exist a programming
│ language in which it is the least bit hard to write bad programs."
│ --- Flon's Axiom


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