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On 12/6/2013 4:24 PM, clipka wrote:
>> It might be interesting for a displaying engine (with clipping of the
>> view), but seems not adapted to the way povray handles the texture so
>> far.
>
> If you're trying to model an entire planet at that resolution, you're
> doing something wrong anyway.
>
Or, use the new "fractal" system for it, which is being fiddled with to
do precisely that sort of thing, but then.. I have no clue how that even
works. lol But, yeah, the data needed to handle that, in any practical
way.. well, there is a bloody good reason no one does it, except in
flight sim games, which take insane amounts of disk space to manage it.
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