Is there a way to get Povray to automatically calculate smoothed normals
for a mesh2?
I'm generating huge meshes from an external procedural terrain
generator. The generator assumes that the renderer doesn't need explicit
normals, so not only does it not write them but it lacks the
functionality internally to go from a vertex to the facets containing
the vertex. So adding support for calculating smoothed normals is going
to be non-trivial.
Most other renderers I've looked at have an option to do this
automatically. Does Povray?
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