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>> hello group. I hope you can help me.
>>
>> i have a fairly complex scene using lightsysIVc and one sun (light
>> source)
>> i use no radiosity
>> i use ambient_light 0.5
>> i use #version 3.7
>> i replaced ambient with emission on some objects
>>
>> the problem is objects where shadows are cast on, do not display any fine
>> texture details anymore on the cast shadow side. they appear as
>> completely
>> uniform matte pigments.
This is the isue.
>>
>> More problematic, i tried to use no_shadow to get around the issue.
>> Does not work, shadow is still cast ! (i applied no_shadow to the
>> object, then
>> inside the first level CSG, then on all last level objects of the
>> nested CSG, no
>> effect)
This is an attempted workaround mis-using an unrelated feature.
>>
>> something seems broken. please advise.
>
> Seems Warp and Alain didn't get to the real issue... are you using
> the no_shadow modifier on the object casting the shadow? (placing it on
> the object receiving the shadow will not work).
>
> Regards,
>
> --
> Jaime
Using no_shadow was an attempt to get details in the shadowed area as a
workaround.
The original isue is "no detail in the shadowed area".
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