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> hello group. I hope you can help me.
>
> i have a fairly complex scene using lightsysIVc and one sun (light source)
> i use no radiosity
> i use ambient_light 0.5
> i use #version 3.7
> i replaced ambient with emission on some objects
>
> the problem is objects where shadows are cast on, do not display any fine
> texture details anymore on the cast shadow side. they appear as completely
> uniform matte pigments.
>
> More problematic, i tried to use no_shadow to get around the issue.
> Does not work, shadow is still cast ! (i applied no_shadow to the object, then
> inside the first level CSG, then on all last level objects of the nested CSG, no
> effect)
>
> something seems broken. please advise.
Seems Warp and Alain didn't get to the real issue... are you using
the no_shadow modifier on the object casting the shadow? (placing it on
the object receiving the shadow will not work).
Regards,
--
Jaime
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