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Bald Eagle wrote:
> Sometimes there are multiple light sources in a scene, yet the user knows that
> any light coming from those would not significantly impact the rest of the
> scene, due to distance from the camera, or due to the visible scene being
> outside of the fade distance of the light source
That is already a known suggestion in the pipeline
http://bugs.povray.org/task/118
> Which would be dependent upon, and leads me to the next fantasy feature, an
> inter-frame storage buffer of sorts.
I had also suggested this earlier, it can be quite useful. I hacked
this in a locally built version by adding "#static" variables. These
were identical to those using "#declare" except that they were not
cleared after parsing, so they were available in another frame or
even for different renders as long as POV-Ray was not closed.
This worked fine in principle although the only way to free the memory
hogged by a static variable was to render a script that "#undef"-ed it.
Unfortunately the fix is based on an old beta. I was thinking
to submitting this as a patch after 3.7 final is out.
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