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Am 21.08.2013 15:24, schrieb Bald Eagle:
>
>> I have no idea what look_at does when you apply rotations and
>> translations first. "Something unexpected" would be my first guess. (I'm
>> actually quite surprised it doesn't give you an error message.)
>
> I assumed that since I applied those transformations BEFORE the look_at part,
> that it would change the camera position, and then look_at would be invoked to
> ..... look at.
It may give you some consolation that your assumption was perfectly
reasonable. POV-Ray's camera statement, unfortunately, is not.
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