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Le 20/08/2013 22:09, Alain nous fit lire :
> Le 13-08-19 15:00, Bald Eagle a écrit :
>
>> (I've thought about having a "dual render" - where the scene is
>> rendered without
>> any interfering stuff, and then a second render is automatically
>> called from
>> within the SDL at the end of the first render - is this possible?)
>>
>
That sound a bit like the portal pattern. (or viewport ? I do not
remember exactly, it was some experimental stuff a long time ago)
What I do not get (yet ?), what is in the file generated by the render ?
> Not possible strictly from the SDL itself.
>
> What you need for that is to use an ini file that will render the
> original scene, then, set some control variable(s) to render the second
> scene.
> With that, the two renders can have different resolutions and aa
> settings if it's not rendered as an animation but as two separate
> images. You'll need to explicitely give an image name for at least one
> of the renders.
>
>
> Alain
With 3.7, you should search for clockless animation (+kla, with multiple
cameras definition, and so far you need also realtime raytracing with
+rtr). It disables file saving, so it might not be very useful so far.
> http://wiki.povray.org/content/Documentation:Windows_Section_1#Clockless_Animation
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