POV-Ray : Newsgroups : povray.general : recursively defined objects and memory : Re: recursively defined objects and memory Server Time
29 Jul 2024 10:22:15 EDT (-0400)
  Re: recursively defined objects and memory  
From: Ger
Date: 19 Aug 2013 12:04:48
Message: <52124220$1@news.povray.org>
On 08/19/2013 10:51 AM, Warp wrote:
> Ger <ger### [at] nospamthankyou> wrote:
>>>>     #declare PlaneAngleX = rand(RandAngle) * 360;
>>>>     #declare PlaneAngleY = rand(RandAngle) * 360;
>>>>     #declare PlaneAngleZ = rand(RandAngle) * 360;
>>>
>>> On a separate note, are you sure that method of choosing the plane
>>> orientation gives a uniform random distribution...?
>
>> No, it does not, but doing it this way gives a better result than using
>> a single rand() for the plane orientation.
>
> Better in what way?
>
More uniform, but in all honesty, that was not the first thing I was 
paying attention to. I'll run a single vs triple rand() test case later.

-- 
Cheers
Ger


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