Ger <ger### [at] no spam thank you> wrote:
> >> #declare PlaneAngleX = rand(RandAngle) * 360;
> >> #declare PlaneAngleY = rand(RandAngle) * 360;
> >> #declare PlaneAngleZ = rand(RandAngle) * 360;
> >
> > On a separate note, are you sure that method of choosing the plane
> > orientation gives a uniform random distribution...?
> No, it does not, but doing it this way gives a better result than using
> a single rand() for the plane orientation.
Better in what way?
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- Warp
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