POV-Ray : Newsgroups : povray.general : recursively defined objects and memory : Re: recursively defined objects and memory Server Time
29 Jul 2024 10:27:57 EDT (-0400)
  Re: recursively defined objects and memory  
From: clipka
Date: 19 Aug 2013 10:47:15
Message: <52122ff3@news.povray.org>
Am 19.08.2013 14:55, schrieb scott:
>>    #declare Cut = object { CuttingPlane translate y * Displacement
>> rotate <AngleX, AngleY, AngleZ> };
>
> ....
>
>>    #declare PlaneAngleX = rand(RandAngle) * 360;
>>    #declare PlaneAngleY = rand(RandAngle) * 360;
>>    #declare PlaneAngleZ = rand(RandAngle) * 360;
>
> On a separate note, are you sure that method of choosing the plane
> orientation gives a uniform random distribution...?

#declare Cut = object { CuttingPlane translate 
VRand_On_Sphere(RandAngle) * Displacement };

should do the trick.


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