> #declare Cut = object { CuttingPlane translate y * Displacement
> rotate <AngleX, AngleY, AngleZ> };
...
> #declare PlaneAngleX = rand(RandAngle) * 360;
> #declare PlaneAngleY = rand(RandAngle) * 360;
> #declare PlaneAngleZ = rand(RandAngle) * 360;
On a separate note, are you sure that method of choosing the plane
orientation gives a uniform random distribution...?
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