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"Anthony D. Baye" wrote in message
news:web.520ab4ece896405b328783aa0@news.povray.org...
> The rotation transform would be done on the boxFN(...) function in the
> half
> object, and each iteration would redefine baseFn(...)
>
That's ugly. Couldn't you just do this with a gradient function and rotate
each instance?
You don't need the tricky macro/function stuff either, just make a loop and
write out 10,000 functions to an include file.
#local f_00000 = function { ...
#local f_00001 = function { f_00000(x, y, z) + ...
That might be a little inelegant for you, but it's what I'd try.
-Shay
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