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"Anthony D. Baye" wrote in message
news:web.5209e02df7af87b1328783aa0@news.povray.org...
> Over the weekend, I was trying to implement a CSG method for generating
> random
> planets.
> The basic algorithm is simple: Take a sphere, cut it in half along a
> random
> plane, scale each half independently by some small amount, iterate.
That's the concept, not the algorithm. The algorithm is:
* Start with a mesh sphere
Select a random plane, scale vertices above and below the plane
independently by some small amount, iterate.
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