|
![](/i/fill.gif) |
Le 04/08/2013 02:38, nemesis nous fit lire :
> Alain <kua### [at] videotron ca> wrote:
>>
>> That's not realy the kind of number crunching that POV-Ray need.
>>
>> The GPU is good at sequemtial number crunching: Decoding a video stream,
>> decoding an audio stream, performing some scan line rendering.
>> POV-Ray need random access number crunching and use the FPU for that,
>> not the CPU itself. During ray tracing, it's prety hard to anticipate
>> what data will need to be treated next.
>
> http://render.otoy.com/
there is one huge difference between povray and usual rendering engine:
Usual engine only handle billions of triangles. Povray uses mathematical
formula for most shapes.
Post a reply to this message
|
![](/i/fill.gif) |