POV-Ray : Newsgroups : povray.general : POV_Ray for android? : Re: POV_Ray for android? Server Time
29 Jul 2024 02:21:09 EDT (-0400)
  Re: POV_Ray for android?  
From: Le Forgeron
Date: 4 Aug 2013 05:30:25
Message: <51fe1f31$1@news.povray.org>
Le 04/08/2013 02:38, nemesis nous fit lire :
> Alain <kua### [at] videotronca> wrote:
>>
>> That's not realy the kind of number crunching that POV-Ray need.
>>
>> The GPU is good at sequemtial number crunching: Decoding a video stream,
>> decoding an audio stream, performing some scan line rendering.
>> POV-Ray need random access number crunching and use the FPU for that,
>> not the CPU itself. During ray tracing, it's prety hard to anticipate
>> what data will need to be treated next.
> 
> http://render.otoy.com/

there is one huge difference between povray and usual rendering engine:
Usual engine only handle billions of triangles. Povray uses mathematical
formula for most shapes.


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