POV-Ray : Newsgroups : povray.binaries.animations : POVghanistan, a very first animation... : Re: POVghanistan, a very first animation... Server Time
30 Apr 2024 07:32:58 EDT (-0400)
  Re: POVghanistan, a very first animation...  
From: Jörg 'Yadgar' Bleimann
Date: 18 Jul 2013 07:06:47
Message: <51e7cc47$1@news.povray.org>
Hi(gh)!

On 17.07.2013 22:01, Stephen wrote:

>> In the coming weeks, I may add smooth triangles
>

>
> I really think that you are getting there, with this. Smooth triangles
> would make it look much, much better IMO. Is it much work?

Yes, it would be. Because I would have to calculate the normal list 
PRIOR to the face definitions - but as each normal should be the average 
of the normals of the triangles adjacent to each corresponding vertex 
(one at the northwestern and southeastern corner, two at the 
northeastern and southwestern corner, three at the edges and six with 
all others), the normals of the triangles and thus the triangles 
themselves must be defined before!

And, yes, provided I got the correct method for averaging the normals, 
smooth triangles would look indeed much better - but as the smoothness 
is faked, it comes at the cost of producing strange sights when placing 
objects (vegetation, houses etc.) on the mesh...

So instead I look for a method to generate isosurfaces from my 
1-square-degree earth surface slices... I think it would start with a 
pigment function derived from the original elevation heightfield (which 
I also had to generate from DEM data in a non-POV format)... but this 
pigment would be an imagemap constrained to a certain geographical 
region of a sphere rather than simply mapped around the sphere.

I asked the question whether this could be doable with POV-Ray about two 
weeks before on p.b.i., meanwhile also on a German POV-Ray forum, but 
received no useful answers yet.

See you in Khyberspace!

Yadgar


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