POV-Ray : Newsgroups : povray.advanced-users : medias with pov3.7 : Re: medias with pov3.7 Server Time
27 Jun 2024 20:34:27 EDT (-0400)
  Re: medias with pov3.7  
From: James Holsenback
Date: 5 Jul 2013 09:33:54
Message: <51d6cb42$1@news.povray.org>
On 07/04/2013 11:36 PM, Alain wrote:

>> Todd Carnes <tod### [at] gmailcom> wrote:
>>> On 7/4/2013 11:48 AM, Warp wrote:
>>>> Todd Carnes <tod### [at] gmailcom> wrote:
>>>>> The general user is not going to care how much you've improved the
>>>>> trace
>>>>> time, if your overall time to finish the scene increases. As far as
>>>>> they're concerned, the program is slower.
>>>>
>>>> There's some kind of misunderstanding here.
>>>>
>>>> With POV-Ray 3.6 it took 8 seconds to get the final image.
>>>>
>>>> With POV-Ray 3.7 it took 5 seconds to get the final image.
>>>>
>>>> Where exactly is this "the user has to wait longer" you are seeing?
>>>> Because I'm not seeing it. The user had to way 3 seconds longer with
>>>> POV-Ray 3.6 in order to get the image than with POV-Ray 3.7.
>>>>
>>>
>>> No, just as the OP posted more than once...
>>>
>>> POV-Ray 3.6 took 8.17 seconds to get to the final image.
>>> POV-Ray 3.7 took 9.749 seconds to get to the final image.
>>>
>>> I don't understand why you can't read these numbers for yourself. I will
>>> copy them from the OP's post repost them again below.
>>>
>>> For the record, I'm finding this whole "discussion" about a render that
>>> only has a second or two difference to be pretty pointless. Whether you
>>> choose open your eyes and actually read what was posted or not, I am
>>> going to drop this pointless conversation.
>>>
>>> When I post my first question, I have worked on another scene and the
>>> time for
>>   rendering was strongly increase with v3.7 (in this case the
>> difference was more
>> than one or two seconds). The scene I have posted here is just an
>> example test.
>>
>>
>>
>
> The final word is that, with version 3.7, you get TWO times while
> version 3.6 only have one:
>
> Time 1 is external, wall clock, time. It's the time you actualy have to
> wait.
>
> Time 2 is internal, total CPU time. It's the SUM of the time taken by
> ALL cores or CPUs of your computer. This time can get significatively
> larger than the strictly single thread process of version 3.6.x while
> the external, wall clock time, get shorter.
>
> Next, with some scenes, the IO processes can bog you down. This tend to
> affect mostly very complexe scenes or hit you when rendering at very
> large dimentions, like 32000 by 24000 or more...
>
>
>
> Alain

Yep ... well said. I'd like to also add that more file I/O can occur 
with larger images if: 
http://wiki.povray.org/content/Reference:General_Output_Options#Max_Image_Buffer_Memory

has been exceeded


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