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On 7/4/2013 11:48 AM, Warp wrote:
> Todd Carnes <tod### [at] gmailcom> wrote:
>> The general user is not going to care how much you've improved the trace
>> time, if your overall time to finish the scene increases. As far as
>> they're concerned, the program is slower.
>
> There's some kind of misunderstanding here.
>
> With POV-Ray 3.6 it took 8 seconds to get the final image.
>
> With POV-Ray 3.7 it took 5 seconds to get the final image.
>
> Where exactly is this "the user has to wait longer" you are seeing?
> Because I'm not seeing it. The user had to way 3 seconds longer with
> POV-Ray 3.6 in order to get the image than with POV-Ray 3.7.
>
No, just as the OP posted more than once...
POV-Ray 3.6 took 8.17 seconds to get to the final image.
POV-Ray 3.7 took 9.749 seconds to get to the final image.
I don't understand why you can't read these numbers for yourself. I will
copy them from the OP's post repost them again below.
For the record, I'm finding this whole "discussion" about a render that
only has a second or two difference to be pretty pointless. Whether you
choose open your eyes and actually read what was posted or not, I am
going to drop this pointless conversation.
Anyway, AGAIN, the OP's original numbers...
Fractracer <lg.### [at] gmailcom> wrote:
> Here the times for the same little scene:
> V3.7
> Render Time:
> Photon Time: No photons
> Radiosity Time: No radiosity
> Trace Time: 0 hours 0 minutes 5 seconds (5.211 seconds)
> using 2 thread(s) with 9.749 CPU-seconds total
> V3.6
> Total Scene Processing Times
> Parse Time: 0 hours 0 minutes 0 seconds (0 seconds)
> Photon Time: 0 hours 0 minutes 0 seconds (0 seconds)
> Render Time: 0 hours 0 minutes 8 seconds (8 seconds)
> Total Time: 0 hours 0 minutes 8 seconds (8 seconds)
> CPU time used: kernel 1.15 seconds, user 7.02 seconds, total 8.17 seconds
> Render averaged 37580.50 PPS over 307200 pixels
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