POV-Ray : Newsgroups : povray.general : pigment image map big image : Re: pigment image map big image Server Time
29 Jul 2024 08:22:33 EDT (-0400)
  Re: pigment image map big image  
From: Alain
Date: 4 Jul 2013 12:46:06
Message: <51d5a6ce@news.povray.org>
Le 13-07-02 19:19, Warp a écrit :
> handos <han### [at] gmailcom> wrote:
>> so I did scale the pigment to a very large value but in vain :(
>
> Don't just do trial-and-error to see what happens. Try to understand
> what's going on.
>
> The image map will be mapped on a 1x1 unit square on the x-y plane
> (and repeated on both of those axes.)
>
> Your floor is on the x-z plane (because its normal vector is pointing
> in the y direction.) Therefore you need to rotate the image map so that
> it will be on the x-z plane instead of the x-y plane. If you rotate the
> pigment by 90 degrees around the x axis, then it will end up being on
> the x-z plane. (Try to visualize why that's so.)
>
> What size is the floor, approximately, visible on the image, in units?
> Is it like 10x10 units? 1000x1000 units? 0.01x0.01 units? Something else?
>
> If the visible portion of the floor is, for example, 1000x1000 units,
> then you need to scale your image map pigment by about 100 to get what
> you want (ie. something like 10x10 tiles.)
>
> If you just have no idea what the size of the floor is, then put a
> box { 0, 1 } on it and see how large it is. It will give you a notion
> of the scale of the image. (If the box is so large that it covers
> everything, make it smaller.)
>

You also can replace the image_map by a simple checkers pattern. It will 
give you a nice green and blue pattern of 1x1 unit squares.


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