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On 7/2/2013 7:04 PM, Todd Carnes wrote:
> On 7/2/2013 5:18 PM, Fractracer wrote:
>> At fisrt I ask this to know if it is a common problem, already seen, or if it is
>> made by me. For the scene below the times are: 105 secondes with pov3.6 and 450
>> secondes with 3.7.
>> I use Pov with win7. I have check the render priority, they are both to normal.
>
> I don't think you've given them enough info to help you. For example, I
> can render your scene with PoV3.7 at a resolution of 640x480 with no
> antialiasing, I can render it in half the time you report for PoV3.6.
>
> However, when up the resolution to 1366x768 and turn on antialiasing,
> the same scene took almost 19 minutes to render. (Probably less, but I
> had a lot of cpu intensive background processes running at the time.)
>
> Also, the hardware on your particular computer can make a difference too.
>
> Here are example times I got with version 3.7 rc 7 (64-bit).
>
> At 640x480 [No AA] with POV 3.7 on my 64-bit Win 8 laptop, I get the
> following...
>
> Render Time:
> Photon Time: No photons
> Radiosity Time: No radiosity
> Trace Time: 0 hours 0 minutes 32 seconds (32.211 seconds)
> using 2 thread(s) with 51.978 CPU-seconds total
> POV-Ray finished
> -
> CPU time used: kernel 0.25 seconds, user 52.54 seconds, total 52.79 seconds.
> Elapsed time 33.22 seconds, CPU vs elapsed time ratio 1.59.
> Render averaged 9247.16 PPS (5819.20 PPS CPU time) over 307200 pixels.
> ----------------------------------------------------------------------------
[snip]
Just turning on antialising for the 640x480 version changed the
rendering time drastically...
Render Time:
Photon Time: No photons
Radiosity Time: No radiosity
Trace Time: 0 hours 5 minutes 35 seconds (335.974 seconds)
using 2 thread(s) with 384.572 CPU-seconds total
POV-Ray finished
-
CPU time used: kernel 0.78 seconds, user 384.84 seconds, total 385.62
seconds.
Elapsed time 337.00 seconds, CPU vs elapsed time ratio 1.14.
Render averaged 911.56 PPS (796.64 PPS CPU time) over 307200 pixels.
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