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On 06/22/2013 04:39 PM, gharryh wrote:
> I created a polygon to make a object that has rounded edges.
> Its works wel apart that i cant get the height of the polygon any larger.
> {code]
...
> [/code]
> Looking from above the polygon looks like it should be.
> From the side it looks that there is no polygon.
> It needs to be as thick as the rounds at the edgd\es.
> Acoording to the documentation it says:
> }
> //scale and rotate as needed here
> }
> But the scale modifier seems not to work.
>
>
The polygon object is in the same class of objects as the disc. It is
completely flat so the scale in y of 2 in your code is a scale of an
object with thickness 0.0.
You can instead use a prism :
prism {
linear_spline
linear_sweep
0.0, 0.05, 21,
<17.9250,28.5750>
<-17.9250,28.5750>
<-18.9250,27.5750>
<-18.9250,18.9250>
<-27.5750,18.9250>
<-28.5750,17.9250>
<-28.5750,-17.9250>
<-27.5750,-18.9250>
<-18.9250,-18.9250>
<-18.9250,-27.5750>
<-17.9250,-28.5750>
<17.9250,-28.5750>
<18.9250,-27.5750>
<18.9250,-18.9250>
<27.5750,-18.9250>
<28.5750,-17.9250>
<28.5750,17.9250>
<27.5750,18.9250>
<18.9250,18.9250>
<18.9250,27.5750>
<17.9250,28.5750>
pigment { color Red }
translate <0.0,-0.025,0.0>
rotate <90.0,0,0>
}
Bill P.
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