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On 19-6-2013 22:14, MichaelJF wrote:
> I think we have a misunderstanding here. My idea was, that the animation is done
> within Blender. Blender will produce a POV-Scene for every frame and you have to
> pass every Blender output frame through PoseRay, what is a little bit
> inconvient. If the animation is done with POV you have to pass only the initial
> scene through PoseRay. But I fear no Blender user will do so, since Blender is
> designed to do animations. POV can do animations but it is not designed for it.
Ouch. Stupid me. Forgot about /Blender/ animations... :-)
>> Just to say that POV-Ray and meshes (mesh2 in particular) work very well
>> together :-)
>
> Yes indeed, and it can handle bad welded meshes. I understand this as meshes
> which having repeated vertices, edges or overlapping faces. I cannot see a
> performance breakdown at the scale mentioned here. Best known example for
> repeated vertices is the sky dome created by Lightsys "CIE Skylight". I never
> had a problem with it.
Also correct. Bad meshes can create other problems than the ones
mentioned here indeed. I was wondering in fact about their behaviour in
combination with media and/or photons, e.g. with inconsistent normal
orientations.
Thomas
Thomas
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