> On 19/06/2013 9:58 AM, gharryh wrote:
>> Maybe i should say warp instead of wrap.
>> Als both the cylinder and the label are POV-Ray objects.
>> The label is no bitmap image.
>
> Well that is different. You did it the hard way. :-)
>
> I don't know if applying shear transformations would bend the label the
> way you want. My mathematics is not good enough.
> You could rebuild the label but use a cylinder as your base. Then rotate
> the characters and symbols so that they are tangential to where they
> intersect the cylinder. Then intersect the characters with a slightly
> larger cylinder to smooth them flush with the label.
>
Or use an object pattern of the content of the label for eatch colours.
Then, you can use a warp{spherical}.
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