On 19/06/2013 9:58 AM, gharryh wrote:
> Maybe i should say warp instead of wrap.
> Als both the cylinder and the label are POV-Ray objects.
> The label is no bitmap image.
Well that is different. You did it the hard way. :-)
I don't know if applying shear transformations would bend the label the
way you want. My mathematics is not good enough.
You could rebuild the label but use a cylinder as your base. Then rotate
the characters and symbols so that they are tangential to where they
intersect the cylinder. Then intersect the characters with a slightly
larger cylinder to smooth them flush with the label.
--
Regards
Stephen
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