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Consistent abstraction in CG is nearly impossible. Has any CG artist
successfully peopled a scene with non-intrusive abstractions of humans
(think Piranesi's or [Houston artist] Robyn O'Neil's tiny people)? Abstract
people can be created, but they're never (that I've seen) abstracted in the
same style as their environments. I'd almost say cartoons pull this off, but
cartoon characters are more stylized than abstracted. That is, cartoon
characters still have to be constructed in the same way a realistic CG human
must be constructed.
If we're stuck starting with fully-detailed human models and working
backward, then techniques like this one may be the only way forward. I'd
like to see a high-quality render to get a better idea of the potential.
Looks a bit like a creature effect from the 80s, but that's a good fit for
some things.
-Shay
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