> I am working on making the paint macro able to use eval_pigment()
> instead of declaring a colour beforehand. Now I am able to render a
> complete scene this way. I first make a normal render of the scene
> without paint. Then I #declare that image as an image map on a z-plane
> so that it fits nicely in front of the scene, using it only to trace the
> colours. then I use the same direction vector to trace onto the scene
> and this is what I got.
>
The idea is really good, brilliant I would say... truly following the
"twisted thinking" POV-Ray tradition. This specific usage is very
interesting too: scary and surrealist.
--
Jaime
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