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Strange. I cannot confirm the problem if I copy the sphere_sweep code
into my own scene. I shows with /your/ scene code.
#version 3.7;
global_settings {
assumed_gamma 1.0
}
camera {
location <0.0, 1.5, -4.0>
direction 1.5*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
}
sky_sphere {
pigment {
gradient y
color_map {
[0.0 rgb <0.6,0.7,1.0>]
[0.7 rgb <0.0,0.1,0.8>]
}
}
}
light_source {
<0, 0, 0> // light's position (translated below)
color rgb <1, 1, 1> // light's color
translate <-30, 30, -30>
}
#declare R = 0.07;
sphere_sweep
{ cubic_spline 6,
<1, -1>, R,
<-1, -1>, R,
<-1, 1>, R,
<1, 1>, R,
<1, -1>, R,
<-1, -1>, R
bounded_by { box { -<1.5, 1.5, R>, <1.5, 1.5, R> } }
pigment { red 1 }
}
Thomas
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Attachments:
Download 'spheresweep_test.png' (55 KB)
Preview of image 'spheresweep_test.png'
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