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On Mon, 22 Apr 2013 16:07:11 -0400, James Holsenback wrote:
> LOL ... OK so shoot me for asking here, but I know a number of you
> Blender and I thought I'd try amongst friendly faces first.
>
> I've been playing around with the physics plug-ins in particular cloth.
> I actually got it to work using this hint:
>
> http://blenderartists.org/forum/showthread.php?271538-Using-cloth-sim-
how-can-I-make-a-flag-wrap-around-an-object
>
> the 2nd method mentioned by poster ridix
>
> I just used a cylinder as a pedestal and a plane as the cloth. Sure
> enough after hunting for and /eventually/ finding the play button, it
> draped the cloth over the pedestal. Well here's the rub ... has anyone
> figured out how to get the geometry of the simulation results back into
> the 3D view so I can export?
Current versions of Blender have a physics engine that's separate from
the game engine - IIRC it's the "soft body" simulation engine. You might
check that out.
Jim
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