POV-Ray : Newsgroups : povray.general : Reg- Scene/ Object Reflectivity pattern calculation : Re: Reg- Scene/ Object Reflectivity pattern calculation Server Time
29 Jul 2024 10:32:23 EDT (-0400)
  Re: Reg- Scene/ Object Reflectivity pattern calculation  
From: clipka
Date: 2 Apr 2013 20:30:35
Message: <515b782b@news.povray.org>
Am 03.04.2013 01:07, schrieb Christian Froeschlin:
> Mahadeesh wrote:
>
>> I agree that we cant simulate microwave backscattering effect, but
>> instead of
>> that an light model is considered here. Can you throw some light on
>> the line
>> "diffuse texture for the back scattering" as mentioned in your post ?
>> Similarily
>> on the "radiosity for the bounces" ?
>
> it would probably be helpful if you play a bit with povray just to see
> how light, objects and textures are defined to render images. The manual
> covers this very well.
>
> Basically a texture defines how the surface of an object interacts
> with light. For example, a white object will reflect all light and a
> black object reflects no light. The amount also depends on the angle
> between surface and incident light, with diffuse lighting it it
> proportional to cosinus of angle.

Speaking of light, To simulate SAR imaging you'll probably want to use a 
single light source placed at the camera location.


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