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> (A quick test showed that taking the square root of a negative number
within an
> isosurface does not cause an exception! That would have been a whole
other
> source of frustration; I would have expected the render to crash in
that case,
> and therefore would not have suspected that to be the problem if the
render ran
> to completion. Now I have something else to watch out for!)
>
>
>
I've found that a long time ago. I supose that an internal test change
the negative value to zero, take the absolute value, or there is a trap
to catch that undefined value.
I suspect that it's the third instance of RE_fn_Blob2...
The first have: (0,y,z, Rpipe)
The second have: (x,0,z, Rpipe)
But the third have: (x,y,z, Rpipe)
It probably should be: (x,y,0, Rpipe)
Alain
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