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Am 19.03.2013 00:37, schrieb rodv92:
> hello, i am currently having the same bug as described in :
> http://bugs.povray.org/task/17
> on Povray 3.7 RC7 msvc10.win64
>
> the bug was fixed in change #4822, but in my scene it is recurring (or I may
> have done something dumb, i hope so)
Let's rephrase this: You're seeing similar symptoms. Whether it is the
same bug is yet to be examined.
> radiosity {
>
> brightness 2.2
> count 50
> error_bound 0.15
> gray_threshold 0.0
> low_error_factor 0.2
> minimum_reuse 0.015
> nearest_count 10
> recursion_limit 3
> adc_bailout 0.01
> max_sample -1.0
> media off
> normal off
> always_sample 1
>
> pretrace_start 0.08
> pretrace_end 0.01
>
> }
32x32 block artifacts may also appear when a significant number of
radiosity samples is taken during the main render rather than the
pretrace. This is why "always_sample" now defaults to off, and it is
highly recommended to leave it at this setting. (I can't think of any
scenario where "always_sample on" would make any sense; if it wasn't for
backward compatibility, I'd have kicked it out of 3.7 in no time flat.)
Can you please try again with "always_sample off", and let us know
whether this fixes the block artifacts?
("brightness 2.2" is also not recommended - it should be left at the
default of 1.0 unless you know what you're doing - but that's a
different story and has nothing to do with the issues you're reporting.)
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