POV-Ray : Newsgroups : povray.binaries.scene-files : Simulated urbanism scene : Re: Simulated urbanism scene Server Time
29 Apr 2024 07:21:20 EDT (-0400)
  Re: Simulated urbanism scene  
From: Thomas de Groot
Date: 2 Mar 2013 02:58:22
Message: <5131b11e$1@news.povray.org>
On 1-3-2013 19:57, MichaelJF wrote:
> Yes, from this perspective it is really great and I really like it. I think it
> is intended for this view. Excuse me to nitpick a bit. First thing I did was to
> use your third camera (the birds view) and added orthographic to it. There are
> nearly no streets in the town. The residents must use a lot of secret passages
> or ladders to reach their houses. So it is more a pueblo than a mediterranian
> village. But looks fine as well.

And that is as it should be ;-) The orthographic view is also fully correct.

Note 1:
This is a /block/ secondary streets and alleyways or courtyards can be 
obtained by editing the Block object which controls where houses are 
located. This should be designed by the user.

Note 2:
The density of the urbanism is controlled by the /number/ of houses the 
user wants in a particular block. Play with the parameter Numbers.

Note 3:
This is not intended as a town like we know it. More like those in 

Libya) or indeed a pueblo village. Much of the circulation occurs over 
the terraces as it happens.

Thomas


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