|
|
Am 22.02.2013 09:08, schrieb Mr:
> I tried it, and now I remember what I forgot: I had already tried, and this is
> why it won't do for me:
>
> It is inside the same index of a texture_list. and POV tells me it is "expecting
> } ...other texture found instead" POV won't accept layered textures inside
> texture_lists.
>
> We use those in Blender exporter to convert several materials per object. The
> rest of the texture translation code is already quite convoluted to be able to
> use transparency maps, along with diffuse color map, bump map and specular map
> using several finishes mixed together.
>
> any other workaround?
Yup: #define (or #local) the layered texture outside the texture_list,
and you should be fine.
It's just a limitation of the syntax (the comma in texture_list is
optional, so POV-Ray can't tell where a layered texture ends), not of
the inner workings.
Post a reply to this message
|
|