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Am 21.02.2013 08:14, schrieb Kenneth:
> In lieu of that, maybe a (*gulp!*) feature request along the same lines:
> possibly as the so-far-unused map_type 4. Rune's code *seems* to be an SDL
> method for simply eliminating/reversing part of the 'transform' that POV-Ray
> internally applies to an image_map to project it onto objects in
> space--'eliminating' the z-distance/perspective pixel transformation. (Turning
> it back into solely an affine transform? Sorry, my knowledge of this is
> sketchy.) ANYWAY, just an idea.
Ah yes, forgot to mention that on my list:
"... add support for all camera types as map types, ..."
Would be fun if you could just use
#declare MyCam = camera { ... }
image_map { png "foo.png" map_type MyCam }
or something along those lines.
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